Hopper piece - fairy chess hopper
Hopper piece
Definition
In fairy-chess terminology a hopper is any piece whose move is
compulsorily executed by jumping over exactly one other unit (called the
hurdle
) and landing on the first square immediately beyond that hurdle along
a fixed line of travel.
• If the landing square is empty the hopper makes a quiet
move.
• If it is occupied by an opposing man, the hopper captures it; it can never capture
the hurdle itself.
• If there is no hurdle in the required line, the hopper is blocked
.
How a hopper moves
- The line of travel (file, rank, diagonal, or knight-ray) is dictated by the
particular hopper species.
- Grasshopper (G) – uses queen lines.
- Bishopper – uses bishop lines only.
- Rookhopper – uses rook lines only.
- Nightrider-hopper – uses chained knight jumps.
- Only the nearest piece in the chosen direction can serve as the hurdle.
- The hopper never stops on the hurdle square; it must leap over it.
- If the square beyond the hurdle is occupied by a friendly man or lies off the board, the move is illegal.
Usage in chess
Hoppers do not appear in orthodox tournament play, but they are immensely popular
with fairy-chess composers.
Their forced dependence on a hurdle creates rich tactical motifs such as
transit interference
, magnet batteries
, and multi-step line clearances
that simply do not exist with standard pieces.
Strategic ideas and themes
- Batteries & Pins – A grasshopper can sit idle until an enemy piece walks in front of it, instantly activating a discovered attack.
- Self-blockade – The side that tries to defend may be forced to put units on squares that subsequently become perfect hurdles for the attacker.
- Switchbacks – Because the hurdle requirement is directional, a
hopper often needs to
come back
along the same line, producing neat echo-mates in problems.
Historical notes
The archetype, the Grasshopper, was invented by the legendary
British composer T. R. Dawson in 1913.
By the 1920s, entire problem tournaments were devoted to hopper pieces, and today
they remain staples of the annual
Fairy Chess Informal Tourneys
in magazines such as The Problemist.
Illustrative example
In the miniature below a single Grasshopper delivers mate by leaping over a black
bishop. Capitals are White; lower-case are Black. G denotes a
Grasshopper.
Explanation: The Grasshopper on d1 travels up the rook line
.
The nearest piece on that file is the black bishop on d7, which becomes the
required hurdle. The square immediately beyond (d8) is vacant, so the hopper
lands there, checking the king on b8. Black has no way to remove the check;
the bishop that served as a hurdle now ironically blocks the king’s only escape
route, completing the mate.
Interesting facts
- The name
Grasshopper
was chosen by Dawson because the piecehops over
another, just as the insect vaults over blades of grass. - Modern fairy problem databases list well over 20 hopper variants,
including the
Moose
hopper (which uses triagonal lines!) and theChinese Grasshopper
from xiangqi influence. - Because hoppers need a hurdle, the apparently paradoxical strategy
self-block
(voluntarily placing one’s own unit as a hurdle) often occurs in help-mate compositions. - A few commercial chess programs, notably the open-source WinBoard/XBoard,
natively support hopper pieces, enabling enthusiasts to play
Grasshopper Chess
variants online.